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CEntity Class Reference

Entity sprites class. More...

#include <SpriteManager.h>

Inheritance diagram for CEntity:

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Collaboration diagram for CEntity:

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List of all members.

Protected Attributes

CString m_sEntityScript
 Name of the entity's script.


Detailed Description

Entity sprites class.

Author:
Kronuz
Version:
1.0
Date:
April 16, 2003
The CEntity class provides the functionality for entities in the game. Every entity has the unique characteristic of owning a script that regulates and keeps its behavior and interaction with other entities and sprites.

See also:
CBackground and CMaskMap
Todo:
Write the implementation of this class.

Definition at line 268 of file SpriteManager.h.


Member Data Documentation

CString CEntity::m_sEntityScript [protected]
 

Name of the entity's script.

Every entity should have a script to represent its behavior, this member keeps a pointer to the corresponfing script.
Note that neither background nor mask sprites can be associated with a script, thus this should be NULL for non-entity sprites.

Definition at line 273 of file SpriteManager.h.


The documentation for this class was generated from the following file:
Generated on Wed Apr 16 19:12:27 2003 for QuestDesigner by doxygen1.2.18