#include <SpriteManager.h>
Inheritance diagram for CEntity:
Protected Attributes | |
CString | m_sEntityScript |
Name of the entity's script. |
Definition at line 268 of file SpriteManager.h.
|
Name of the entity's script.
Every entity should have a script to represent its behavior, this member keeps a pointer to the corresponfing script. Definition at line 273 of file SpriteManager.h. |