#include <SpriteManager.h>
Inheritance diagram for IScriptableObject:
Public Methods | |
virtual bool | ExecuteScript (CString sCommand) |
Enumaration of all sprite types. |
Definition at line 104 of file SpriteManager.h.
|
Enumaration of all sprite types. Override this and handle object specific scripts here. If your class handless the script then return true. else delegate the script to the base class, returning the result. |