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CSpriteSheet Class Reference

CSpriteSheet class. More...

#include <SpriteManager.h>

Inheritance diagram for CSpriteSheet:

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Collaboration diagram for CSpriteSheet:

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List of all members.

Protected Methods

bool Load (CString &sFile)
 Reads the object from the disk.

bool Save (CString &sFile)
 Reads the object from the disk.


Detailed Description

CSpriteSheet class.

Author:
Kronuz
Version:
1.0
Date:
April 15, 2003
This class keeps a list of pointers to all the sprites and a list of all the animations that constitute the actual sprite sheet.
This class does NOT give any information about the sprites in the map or its actual state.

See also:
CAnimation and CSprite
Todo:
Write the implementation of this class.

Definition at line 327 of file SpriteManager.h.


Member Function Documentation

bool CSpriteSheet::Load CString &    sFile [inline, protected, virtual]
 

Reads the object from the disk.

Loads or reads the object from the disk. This method fills all necesary information and attributes from the object in a file

See also:
Save()

Implements IIOObject.

Definition at line 332 of file SpriteManager.h.

bool CSpriteSheet::Save CString &    sFile [inline, protected, virtual]
 

Reads the object from the disk.

Saves or writes the object to the disk. This method takes all necesary information and attributes from the object and put them in the file for latter load and use of the object.

See also:
Load()

Implements IIOObject.

Definition at line 333 of file SpriteManager.h.


The documentation for this class was generated from the following file:
Generated on Wed Apr 16 19:12:29 2003 for QuestDesigner by doxygen1.2.18